Journey

You can't beat the simplicity when capturing 360° footage

When it comes to simplicity and ease, very little could beat the first version of the camera rig. There was a sale at Costco and I picked up an Insta360 X5 bundle that came with an extra battery, huge sd card, and selfie stick. All I needed was another tripod and I was in business. Will Chen had proved it all out already. I didn’t need to aim in any particular direction, just put cones out so that people didn’t bump into it.

Following the action became effortless

Since it’s the same technology and formats used for virtual reality setups, Youtube already has support for 360° footage. Without needing to do any post-processing, you can just export your footage from the camera, upload it to youtube, and then drive the scene. For ultimate games, this simplified so much: the playing field is super big, and where in that area the action is currently happening moves around. Not only can you seek to whatever timecode you want like a standard video, you can also zoom in and pan around.

end-to-end block to huck to score

end-to-end block to huck to score

deep dive focus on the handler reset positioning

handler positioning

breakdown continue or fill cut timing from the break side

cutter-spacing

me eating dinner in almost every game

turkey chick peas in the bleachers

Extracting point starts and pull sides made consuming full games so much nicer